Experiments
![](/thumbs/grid.jpg)
Grid (2020)
Draws a structure that looks like a grid/network. Supports tuning some of the animation and drawing parameters.
![](/thumbs/melex.png)
Melex (2019)
Basic canvas experiments, teaching my sister JavaScript and canvas drawing essentials.
![](/thumbs/schrod.jpg)
Schrod (2018)
Audiovisual representation of solutions to the Heat and Schrödinger’s equation.
![](/thumbs/radar.jpg)
Radar (2016)
Shows how to use the distance to N points to pinpoint an object (similar to how a radar works).
![](/thumbs/kalman.jpg)
Kalman (2016)
Visual representation of a Kalman filter, used for estimating position using noisy acceleration data.
![](/thumbs/cantsee.jpg)
Can't see (2016)
Gradually reducing font size yields interesting results. Extract of Ensayo sobre la ceguera by José Saramago.
![](/thumbs/tunnel.jpg)
Tunnel (2013)
Messing around with tunnel draing while studying for an algorithms final (now converted to canvas).
![](/thumbs/testpattern.jpg)
TestPattern (2013)
Patterns similar to the ones I used to draw using pen and paper when I was young. Might get stuck at some dead ends, didn’t implement any logic to fix it.
![](/thumbs/canvasdraw.jpg)
CanvasDraw (2012)
Random walk with an random angle change trigger (now converted to canvas!)
![](/thumbs/plasma.jpg)
Plasma (2009)
Random plasma effect. Originally used SDL, now converted to HTML5/Canvas. Added extra formulas and palettes.
![](/thumbs/repeat.jpg)
Repeat (2008)
Small game whose objective is to keep the train from hitting itself. Inspired by Tron and Snake, but with infinite angles.
![](/thumbs/matrix.jpg)
Matrix (2008)
Matrix like effect (digital rain). Uses Flash 8 (yes!) Bitmap capabilities.
![](/thumbs/random.jpg)
Random (2005)
Really simple random shape generator I built back when I was still using Flash.